THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERS
THE CRUCIBLE RULES SYSTEM HANDBOOK
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Two 15mm Cub night games - Slammers win & lose
Game 1: TAS versus Slammers
After playing with a detachment of the West
Riding Yeomanry, Mike wanted to give
something a bit tougher a wiz around the block.
He chose the Terran Authority Starmarines and,
as he is in the process of buying some, he
borrowed two detachments of the later Police
units. As they wouldbe fighting opponents who
weren’t using infantry, he swapped out some of
his own ‘Firefly’ wielding anti-personnel
orientated units and,instead, substituted them
for infantry on grav skimmers with buzz-bombs.
The game put them up against a detachment of
combat cars led by a Lt in a command car and a
troop of Blower tanks led by a sergeant.
Mike started well, defending the Dulwich city
complex and - in the first turn - destroyed the
leadership of both the tank troop and the combat
cars, reducing the cars to a sergeant and the
tanks to... no leader at all!
After that, the Slammers ground forward and - in
the next two turns - Mike lost first the lighter
Ghost tanks to both a blower and a combat car
and then a Spectre MICV and, despite
saturating the Blowers with buzz-bomb attacks,
he didn’t manage to destroy another single
Slammers tank,though he did remove one of
every single weapon including its ADS system.
The Slammers lost some more combat cars but
disabled the gun on a TAS Wraith tank (the
commanders tank in fact...) and destroyed the
other one and- with some buzz-bomb bike
troops killed and some others in a high-rise
forces via suppression to give up, Mike’s heavy
armour unit failed their morale test and the
others surrendered.
John Treadaway - December 2013
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