THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERSTHE CRUCIBLE RULES SYSTEM HANDBOOK
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Warlords Club game January 2015
They got off to a slow start. The Hashemites sped forward with Zeid’s Raiders putting their collective foot down in their various buggies. The Hiroseki were slower: they have good leaders and heavy tanks with spaced armour but excellent, inspirational leaders so lots of LPs. Zeid’s chaps are no better trained than their Japanese allies but have numbers and god weapon systems in quite light vehicles. The TAS are faster in their grav vehicles and superbly well trained and equipped but they are the lighter police unit and were heavily outnumbered. Mike also took a lot of risks with the tank guns, firing them desperately fast against numerous the numerous Hiroseki heavy AFVs until they fused their ECAP injectors on three out of his four tanks.The forces traded missile launches (the TAS from the safety of the rear of a building thnks to ‘Sniper Pod’ technology, the Hashemits and Hiroseki just firing line of sight but in multiples!The Hashemites also used their MLRS on the TAS police bikes so the latter retaliated by furiously rapid firing their long range buzzbombs on armoured and softskin targets wherever they presented themselves.In the end, however, speed had got the TAS to the two greenhouses but whether they could hold them was dubious. Had the game gone on longer, initiative would have been decisive but losses on the TAS were spectacular!The TAS had the objectives and the casualties to prove it. The regulars would probably have winkled them out of their positions if time had allowed. A winning draw, perhaps...But to which side?John Treadaway