THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERS
THE CRUCIBLE RULES SYSTEM HANDBOOK
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The importance of command
His unit took return fire from the concealed
Antargran sniper but the latter was never
successful on getting a bead on him and all the
while he managed to rain down several volleys
of Buzzbombs onto the top decks of the two
Antargran Zentaurs and one of the remaining
Gryphons and, sandwiching them between
attacks from one of the laser Montsaberts and
their shoulder-launched weapons, this was
enough. By the time Lt Cain got his other
infantry team into the building, they even took
out a Gryphon medium tank from above with
their heavy Conebore assault rifles, firing down
(no doubt) through the engine grills.
By turn six the Antargrans had had enough and
took a morale test having just lost over 50% of
their force (including their Lt in his brewed up
Zentaur) and they surrendered. The West Riding
Yeomanry then set about blowing up the target
building and the selling of scrapped Antargran
tanks to the highest bidder...
Conclusions
The West Riding Yeomanry, through lucky dice
rolls allied to better training, had won the
initiative on every single turn. In the end it didn't
matter too much but they did use that to their
advantage when they could. The rightly saw the
ATGW firing MICVs as a major threat and a
weak target and so took them out as soon as
they could, rendering the expensive enhanced
sniper the Antargrans were fielding as far less
useful. Sure, that sniper was never spotted and,
sure, he kept WRY infantry units in cover and
suppressed a little but he didn't get to rain
missiles down on targets which is what he was
there for. The Antargran Zentaurs were placed
too close together on tight city streets and - in
the end - simply got in each other's way.
The WRY used Burn-though once or twice
when they needed to on the very heavy
Zentaur armour but - when they didn't need
to - they chose to retain their two shot laser
weapons in their native mode swapping more
opportunities to fire for a greater chance to
penetrate. It meant that some of their fire was
less effective: the Antargrans took quite a lot
of mobility and weapons hits rather than
outright kills. But it also meant that, despite
quite a lot of rapid firing, the WRY only
managed to burn out one tank barrel (in turn
one) and the Antargrans did them a favour by
reducing that vehicle to scrap in the same
turn.
So the WRY won and the Antargrans lost but
it could have gone either way. In the end,
however, leadership, speed and training
overcame good equipment and numbers.
Thank you to Ivan Congreve for playing.
Page 3
John Treadaway - June 2014
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