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The importance of command
His unit took return fire from the concealed Antargran sniper but the latter was never successful on getting a bead on him and all the while he managed to rain down several volleys of Buzzbombs onto the top decks of the two Antargran Zentaurs and one of the remaining Gryphons and, sandwiching them between attacks from one of the laser Montsaberts and their shoulder-launched weapons, this was enough. By the time Lt Cain got his other infantry team into the building, they even took out a Gryphon medium tank from above with their heavy Conebore assault rifles, firing down (no doubt) through the engine grills. By turn six the Antargrans had had enough and took a morale test having just lost over 50% of their force (including their Lt in his brewed up Zentaur) and they surrendered. The West Riding Yeomanry then set about blowing up the target building and the selling of scrapped Antargran tanks to the highest bidder... Conclusions The West Riding Yeomanry, through lucky dice rolls allied to better training, had won the initiative on every single turn. In the end it didn't matter too much but they did use that to their advantage when they could. The rightly saw the ATGW firing MICVs as a major threat and a weak target and so took them out as soon as they could, rendering the expensive enhanced sniper the Antargrans were fielding as far less useful. Sure, that sniper was never spotted and, sure, he kept WRY infantry units in cover and suppressed a little but he didn't get to rain missiles down on targets which is what he was there for. The Antargran Zentaurs were placed too close together on tight city streets and - in the end - simply got in each other's way.
Lt Cain fires down on a Gryphon and the two Zentaurs - the former is ablaze, the latter now have wrecked guns
The WRY used Burn-though once or twice when they needed to on the very heavy Zentaur armour but - when they didn't need to - they chose to retain their two shot laser weapons in their native mode swapping more opportunities to fire for a greater chance to penetrate. It meant that some of their fire was less effective: the Antargrans took quite a lot of mobility and weapons hits rather than outright kills. But it also meant that, despite quite a lot of rapid firing, the WRY only managed to burn out one tank barrel (in turn one) and the Antargrans did them a favour by reducing that vehicle to scrap in the same turn. So the WRY won and the Antargrans lost but it could have gone either way. In the end, however, leadership, speed and training overcame good equipment and numbers. Thank you to Ivan Congreve for playing.
More buzzbombs from Cain's team set the Zentaurs alight More buzzbombs from Cain's team set the Zentaurs alight The explosive truck is brought in to destroy the target building
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John Treadaway - June 2014
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