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John Treadaway - December 2018
Ravens get toasted Lightnings tracked vehicles under attack Lightnings tracked vehicles under attack Black Crow stealth and self propelled artillery in hiding Black crow APC and Hooded Crow Calliope Tony Francis placing tokens
Operation Night Crow 2: All or Nothing
Click thumbnail to enlarge All photos by Tony Francis & John Treadaway
MECHANISMS/part 2 So what was the trick I’d missed? Exploiting the Leadership point system. As one obvious example – in the first turn the force to be activated might use just a single d6 dice roll. This would still allow firing from a static position: in the Crucible, actual firing requires no Leadership instruction – so no spending of LPs – but shouting orders to fire ‘faster’ or ‘better’ requires leadership points to be spent. Additionally, a few LPs bowled might allow a very limited ability to move a few things into a better firing position (or to take cover!). In the second turn perhaps there might be (for example) 2d6 of LPs bowled but with no leadership bonus (just he men trying to get active: the officer’s still in bed, no doubt!) and this allows a little more flexibility. In a third turn, a Sergeant might be enabled (the officer might well be still in bed but the sarge is up and shouting!) and this will add their points to the 2D6 roll. A veteran Sarge at +2 points: not much but better than nothing when you get a poor dice roll (and at least a guarantee). If they had a paid for Insurance Sergeant (page 108 of the main rules) then that’s as good as an officer. In the fourth turn the actual officer commanding the unit should be available. So this would lead to a gradual enabling of units rather than a ‘cliff edge’ (which is such a popular term nowadays...) dice roll. I think that this would have definately made for a better and more progressive rolling start to the game...