THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERS THE CRUCIBLE RULES SYSTEM HANDBOOK
Click thumbnail to enlarge
Return to Hammers Slammers Galleries page
Maidstone Wargames Club outing 2015
Facing those were a Prime Armoured detachment of Slammers (the rather flaky June Ranson's), a detachment of Stewart Regiment and a detachment of the West Riding Yeomanry. Again, each detachment was operated by one player. Other than Captain Ranson (with her mental health issues varying her leadership abilities on a turn by turn basis, plus her personal skills of Tactical Genius and Command Material), her force of up-armoured Blower tanks and Combat Cars had extra skills of Double tap, Field Mechanic, Snapshot, Hull down, Communication Technician, Enhanced Data Link, and Anti-ATGW Enhanced Data Link. The Stewarts had Major FitzAlan with Elite skills of Command Material, Inspirational Leader, Shaper of Men and Tactical Genius. Finally the West Riding Yeomanry (my own command) had Lieutenant Cain in charge with Elite skills: of Inspirational Leader, Tank Hunter, Dauntless and Double tap. Objectives for the game was the taking and holding of two hydroponics greenhouses full of valuable drugs witch both sides were arguing over. The first couple of turns saw both teams deciding on the best approaches for their respective forces and - in the end - the Slammers faced off on one flank against the TAS and the opposite flank and centre saw the Sulwesi take on the Stewarts and the WRY. Much use was made of the extensive road system by everyone (except the TAS who - with grav vehicles - didn't need or benefit from the easier going surface afforded by tarmac). The Slammers and allies also used the charge rules to maximise their progress.
GO BACK TO PAGE 2
Page 3
GO FORWARD TO PAGE 4
John Treadaway - January 2015
TAS force advances TAS force advances TAS force advances