THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERS
THE CRUCIBLE RULES SYSTEM HANDBOOK
The main ECAP and - where appropriate - secondary weapons (usually the rapid fire 3cm powergun) on the MI
vehicles are placed in a dual turret. They are both capable of anti-missile and ani-artillery work but are not
independently targetable so - although they are both usable in this role they do react less efficiently than, say,
dedicated tribarrels or calliopes. This is seen by some theorists as a step down in capability but was considered an
acceptable 'trade off' by the TAS. The lighter Banshee Support vehicle has twin 3cm powerguns in a dedicated mini-
turret which are very efficient when used in the anti-missile role.
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Fireflies
These remote units are light collections - or swarms - of flying drones which, as a means of both propulsion and lift,
use Static Repulsion Generators. Shaped like small, quite featureless metal balls, they generally carry 1cm
Powerguns acting, effectively, as sub-machine guns. Controlled from either dedicated infantry squads or from the
Banshee Firefly Control vehicle, these units act as remote control attack units, and - along with being armoured to
the same level as the best infantry equipment - are (because of the way they move and take cover and their very
small size) very hard to hit.
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Enhanced Panel ADS
The Anti buzzbomb and close in defence systems on the Minerva Industries vehicles have increased lethality against
infantry and an enhanced blast effect against
armoured vehicles. They have sacrificed nothing of
their effectiveness against their primary target,
however: shoulder launched anti-armour weapons
(buzz-bombs).
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Mine clearance
Because of their SRG movement system, they are
highly resistant to mine attack and so - with the
exception of the MICVs, these lighter Minerva
Industries vehicles lack mine clearing capability.
Terran Authority Starmarines Advanced Units (348TW and beyond)