THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERS THE CRUCIBLE RULES SYSTEM HANDBOOK
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Slammerhead: Alois’ boys go to the Hammerhead show in 2014
The Slammers attacked along three roads to speed up their progress and the defenders tried to use the cover of the city to their advantage. They placed snipers with laser designators and proceeded to saturate Slammers vehicles with light ATGW missiles, a tactic that gave some level of success. They could achieve this without line of site on their intended targets, even in the confines of a city, simply because of their well placed, designating snipers. They also tried jumping out from cover with concealed infantry carrying buzzbombs but had more failures, with the Slammers anti-buzzbomb systems taking out the warheads when they found their mark - and even though the WRY’s Lt Cain had the Elite Skills of Double Tap and Tanks Hunter, increasing his chances of a kill. Finally, the Slammers succeeded in their objective, taking out the Antargran heavy Zentaurs and numerous other vehicles in the process, but they paid a heavy price, losing three blower tanks and several combat cars either destroyed or damaged. Forces used included the Ainsty Slammers, WRY using Brigade EuroFed vehicles and Antargrans by Khurasan. The game saw the first appearance of a 'beta test' of a specific token set created especially for the rules by Figures in Comfort. They are custom cut acrylic and feature every token you need to play the game from Leadership points to damage and suppression results, missiles to Thunder Runs. Thanks to all who ran the game (Fi, Peter Merritt and Kevin Dallimore) but also to those that played - especially Andrew Hubback for running two of the Slammers troops. John Treadaway
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John Treadaway - March 2014
Antargran Sirene explodes after a direct hit from a Blower main gun - acrylic markers from Figures in Comfort Kevin has set up his Antargrans John and Kevin - photo by Neil Shuck