Expanded Weapon types
In The Crucible, the number of different types of weapons have been greatly
increased but it’s still easy to play as ALL of the information you need for
these new weapons and their effects is featured on your forces TU cards.
However, as players do like looking at lists of weapons (if only to see what
their opponents are using!), there is a chart showing all of them on the PDF
download page.
New weapons include: Muskets (a primitive firearm for local militias);
Flechette Shotguns (great at short range against infantry but not that good
for much else); the mighty 25cm Powergun (awesome but with a slow rate of
fire); the Twin 10cm High Intensity Powergun (rapid firing and deadly: as
used by the Terran Authority Star Marines); Dual Feed Cannon (giving
ammunition choices depending on target); Vehicle Mounted Flamethrowers
(that give persistent damage in the following turn to their targets) and even
Limpet mines, Satchel Charges and Molotov Cocktails.
In addition to weapons, there are new rules for Firing at Buildings and the
effect it has on any troops inside, new rules for Nap of the Earth flying
vehicles, new rules for Towed, Crew Served Weapons and remote control
weapon systems: deploying them, the effects on the towing vehicle’s speed
and terrain crossing abilities and lots more besides.
Anders’ Legion in wait
Hiroseki Sohei MBTs
Zaporoskiye Vombat MBT
THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERS THE CRUCIBLE RULES SYSTEM HANDBOOK
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