THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERS THE CRUCIBLE RULES SYSTEM HANDBOOK
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John Treadaway - June 2020
Clarks Skorpion races across the bridge Combat Car crosses the river Clarks Skorpion is Destroyed by Asquiths Command Car The Slammers engineers at work on the bridge Clarks AFVs move in on the bridge taking heavy losses Clarks AFVs move in on the bridge taking heavy losses
The Bridge at Kronstadt
All photos by John Treadaway & Henry Hyde Click thumbnail to enlarge
Conclusions As it turned out, flexing the scenario designed originally for 19th century warfare was no real effort: a bridge is, after all, a bridge. The most important part for me was making sure that the vehicles and infantry did not – in some way – sabotage the spirit of the original scenario. I did a swift calculation on points (for whatever that’s worth...) and decided that my hunch that the Slammers were ever so slightly ‘outmatched’ was right. However, points be damned, this is a scenario and both sides had different victory conditions. Sure the Slammers could get the Commandos to break because they could – and did – do massive damage to them: the Commandos lost a third of their force. Sadly for the Slammers in this game the only morale test the Commandos had to make after taking those big losses, they actually passed and stayed in the field. But though outnumbered 2:1 the Slammers could also win the game by just blowing the bridge. That just didn’t happen! John Treadaway 2020
Clarks Skorpion is Destroyed by Asquiths Command Car - Game over