THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERS
THE CRUCIBLE RULES SYSTEM HANDBOOK
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John Treadaway - June 2020
The Bridge at Kronstadt
All photos by John Treadaway & Henry Hyde
Click thumbnail to enlarge
Our Game/cont
The Slammers had lost more than half of one of
their detachments: the one Henry was
personally leading which was the one with the
two remaining blower tanks. Sadly for Henry
they failed their morale test. His two tanks (and
by definition his commanding officer Major
Hyde) left the bridge, making a rush back east
for their off table HQ. They gave orders in the
next turn for his 2IC – Captain Asquith – to blow
that bridge. They could still win the scenario!
After that withdrawal by the Slammers
commanding officer, in (what turned out to be)
the last turn, Colonel Clark drove his personal
vehicle across the bridge: he needed just one
more turn to get to the far bank and win.
However, as he started to descend the far slope
of the bridge, he was met by a simple hover jeep
crew who, driving from the bushes at the side of
the road, machine gunned the vehicle into
oblivion. Behind him, Captain Asquith powered
his combat car across the bridge: he could still
get back and give the order to detonate with the
LPs that remained in Henry’s ‘pot’. The
scenarios was going to be right up to the wire!
With his last order, as he cleared the bridge,
Henry told Captain Asquith to give an order to
blow the damn thing to smithereens and all he
needed for victory was to not bowl a 1 on a d3: a
3 would blow the bridge, which would be great,
but even a 2 would be another part detonation
which would still be enough to drop the structure
into the river and win!
Henry bowled his dice and... the bridge stayed
up. We shook hands: it was on a knife edge –
literally one last bowl of the dice – but it did not
go Major Hyde’s way.