THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERSTHE CRUCIBLE RULES SYSTEM HANDBOOK
Points CostsShamont laser tank (or command tank): 425pts;Gallieni tank destroyer (or command tank destroyer): 420pts; Garibaldi tank destroyer: 430pts; Larminat Laser: 490pts; Larminat ECAP: 530pts; Mosquito II air defence vehicle: 405pts; Baumann MICV (missile or missile/laser armed): 295pts; Mosquito II air defence vehicle: 405pts; Baumann MICV (command): 255pts; Damselfly II anti-tank missile tank: 430pts. Infantry: 40pts; infantry with laser support weapon: 50pts. Infantry with buzzbomb launcher: 55pts.Up to 1 additional sergeant could be purchased at 20pts.One Standard infantry may be swapped for a Sniper (+70pts) or Enhanced Sniper (+290pts) (Supplement 5)The Alaudae Legion count as Elite: Major 12 (220pts), Capt 10 (120pts), Lt 8 (80pts), Sgt 6 (60pt). However Colonel Dark 16 (520pts) can be used instead of the highest ranking officer if more than one detachment and is usedELITE SKILLs are:Command Material (only when using Colonel Dark): When rolling for LP, roll 3d6 and pick the best two dice.Inspirational Leader (only when using Colonel Dark): This leader inspires loyalty in his men. Add +2 to Leadership Value (already included).Communication Technician (S4): All officers in detachment gain +2 LPs (already built in to stats, above)Enhanced Data Link (S4): Any TU can passively act as a forward observer for both ATGWs and Artillery.Anti-ATGW Enhanced Data Link (S4): Any vehicle that is targeted by a ATGW can call on others with LOS of site to bring their own unused systems in to help knock down the missile at -1QR. These weapons would not then be available for other firing within that turn.Using ADS used against missile attacks (S4): a roll of a 6 destroys incoming ATGW missiles Laser Burn Through: the +1B on the FP (S5): All lasers capable of firing two shots may sacrifice their second shot for added penetration (FP). Before firing - designate that they intend to 'Burn through' and simultaneously roll a second dice for FP. Result: 6 = Add the infantry FP to the first dice; 2 - 5 = Add 1 to the first dice;1 = Burn out Barrel (as if using the Rapid Fire rule). Weapon may no longer fire.Enhanced Sniper (S5): Firing: Bowl 3 dice and add together the best 2. Option to spot 2 Morta/Arty strikes for 2LPs. Designation for 1LP is +2QR. Avoid a reveal by making a QR for the sniper