THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERSTHE CRUCIBLE RULES SYSTEM HANDBOOK
Each Detachment is 8 TUs. All infantry TUs start the game in APCs unless they are snipers where they may be in-place before the game starts.Heavy Armoured Detachment: 1 Gallieni command tank destroyer; 2 Garibaldi tank destroyers; 3 Larminat MBT (either type); 1 Mosquito II laser calliope; 1 Damselfly II ATGW. Total: 4050pts to 4170pts (depending on choice). Or…Armoured Detachment: 2 Gallieni tank destroyers; 1 Garibaldi tank destroyer; 3 Shamont laser tanks (one command); 2 Mosquito II laser calliopes. Total: 3955pts. Or…Infantry Detachment: 3 Baumann MICVs (either type); 3 TUs of infantry (1 regular, 1 anti tank, 1 support squads); 1 Damselfly II ATGW; 1 Baumann command. Total: 2315pts.Add a Lt. to any of these detachments at 80pts. Treat this force - whatever option is selected - as a SINGLE detachment. Build a bigger force with both detachments and a captain (120pts). All detachments points costs include 600pts of Elite skills costs built in(Supplement 5)Colonel Dark (520pts) may be substituted for a Captain (120pts) or Major (240pts)NoteAll Elite skills should be employed along with the Optional Rule for using the Legion’s Panel ADS against ATGW attacks. Assuming opponents fighting against them are from a similar period (post 330TW), use similar defensive systems (strip mines etc) and are suitably advanced, then they should also have that optional rule in play.