THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERSTHE CRUCIBLE RULES SYSTEM HANDBOOK
Points CostsScorpion, Scorpion Command or Scorpion Tank Destroyer:180pts; Cobra or Python Assault Tank: 220pts; Arcatinus AA: 160pts; Talin or Talin Command: 140pts; Rinkhals MLRS: 170pts. All Infantry: 50pts; Enhanced sniper: 300pts.Up to 2 additional sergeants could be purchased at 10pts each.Treat this force - whatever option is selected - as a SINGLE detachment during play. Build a bigger force with an additional detachment and add a captain (40pts). Add a third detachment with a major (100pts). Add a fourth detachment with either Colonel Clark at 260pts. Include cost of * Seeker Warheads Technical Skill (+100pts)Clark’s Commandos are a Veteran Detachment: Major 8 (100pts), Capt 6 (40pts), Lt 4 (20pts), Sgt 2 (10pt). Colonel Clark 10 (260pts) may be present for any force of 2 detachments or more.. Colonel Clark’s ELITE SKILLs:Command Material: When rolling for LP, roll 3d6 and pick the best two dice.Morale Officer: 50% Morale check becomes 25%. +1 to Morale QR to remain in playA Shaper of Men: Once per turn, select ONE TU and give it +1 QV for EVERYTHING until the end of the turn.ELITE SKILLs for WHOLE FORCE:Area Effect: Mortars and MLRS hit ALL targets within a blast radius - Point Blank: 3cmSeeker Warheads: Mortars and MLRS may pick targets after firing within 20cmof aim point Enhanced Sniper: Superior firing; superior spotting for 2 targets he can see; better quality designation (+2) and harder to detect.Leadfoot: All vehicles moving at ‘Medium’, add half of ‘Slow’ (+4cm), and vehicles moving at ‘Fast’ add a ‘Slow’ (+8cm) every move to distance. This is included in the sheet. Also add this if they travel one band faster (over EasyTerrain for example).