THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERSTHE CRUCIBLE RULES SYSTEM HANDBOOK
Click thumbnail to enlarge
The Way of the Warrior - a Slammer's Scenario
Des Grieux has these skills in the rule book:Snapshot: Fire ONE direct fire weapon at any point during its movement AND continue to move as normal. Counts as having fired.Dead-Eye: Fire ONE direct-fire weapon at +1 to hit.Luck: Slick rolls 1d6 - the total is how many die rolls can be re-rolled during the game including rolls performed by the player's opponent.I have since added:Communication Technician (S4): Officers in detachment gain +2 LPsThe downside of Slick is that every turn he is in play the commander of that force has to bowl a dice with an increasingly likely chance that Slick will disobey orders and rush the opposition, taking leadership points to move as fast as possible and rapid firing his weapons. So he's a bit of a liability…The rules reflected his personality well but who - and what - else were we using?The Slammers had Captain Kuykendall, an inspirational leader running one detachment and Lt Carbury - a fairly lacklustre officer who benefited from extra leadership ability thanks to Slick's fearsome abilities with com-tec (at least while Des Grieux was actually playing ball, anyway...). He led another detachment. So that was two detachments, 6 blower tanks in total (including Slick's H271), 8 Combat cars and two command cars. In this game, Kuykendall had swapped her car for a command tank.The Sincanmo were classed as Warriors and had three detachments of light vehicles (plus two Snipers up ahead of the main force) led by Diabate himself. In the story he died…