THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERS
THE CRUCIBLE RULES SYSTEM HANDBOOK
The Lightning Division post 340TW
Infantry were effectively unchanged from their earlier configuration although the
Armoured and Support detachments primarily used tank-hunters. They are sometimes
supported by A21 air cushion jeeps equipped with light mortars.
Points Costs
M2A7 'Kurt' Heavy Blowertank tank (or command tank) 400pts, M9A16 'Taifun' anti-
air/artillery: 250pts; M9A14 Crew Car: 170pts; M9A14C Command Car: 130pts; A21
Mortar Jeep: 100pts; TR28 Double Mortar (on table) 200pts, Infantry: 25pts; infantry
with buzzbomb launcher or support weapon: 30pts.
The Division count as Veteran. Major 8, Capt 6, Lt 4, Sgt 2
10 TUs. At least four of the TUs should be vehicles and all infantry
start the game in Crew Cars (4 infantry TUs will need 4 Crew Car TUs). Infantry can be any mix of types.
All 10 TUs as an infantry platoon with support: 4 Crew Cars, 1 Command Car, 1 Tracked Heavy Double Mortar OR
1 Hover Jeep with light mortar and 4 infantry TUs (1 regular, 2 tank hunters and 1 support). Total: 1025pts with
the light mortar or 1125 with the heavy mortar or…
All 10 TUs as two tank platoons: 5 M2A7 Blower Tanks (may include 1 Command Tank), and 2 M9A16 anti-artillery
calliopes; 1 Crew Car, 1 Command Car, 1TU of tank hunters. Total: 2830pts.
Add a Lt. to any of these detachments at 20pts.
Treat this force - whatever option is selected - as a SINGLE detachment during play. Build a bigger force with an
additional detachment and add a captain (40pts). To add a third detachment, pick one from the previous Lightning
Division Detachment list and add a major (100pts). They are still using the older vehicles as backup...
Big Detachment Cards:
Alternative Lightning Division vehicles from those in The Crucible