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The Lightning Division post 340TW
Infantry were effectively unchanged from their earlier configuration although the Armoured and Support detachments primarily used tank-hunters. They are sometimes supported by A21 air cushion jeeps equipped with light mortars. Points Costs M2A7 'Kurt' Heavy Blowertank tank (or command tank) 400pts, M9A16 'Taifun' anti- air/artillery: 250pts; M9A14 Crew Car: 170pts; M9A14C Command Car: 130pts; A21 Mortar Jeep: 100pts; TR28 Double Mortar (on table) 200pts, Infantry: 25pts; infantry with buzzbomb launcher or support weapon: 30pts. The Division count as Veteran. Major 8, Capt 6, Lt 4, Sgt 2 10 TUs. At least four of the TUs should be vehicles and all infantry start the game in Crew Cars (4 infantry TUs will need 4 Crew Car TUs). Infantry can be any mix of types. All 10 TUs as an infantry platoon with support: 4 Crew Cars, 1 Command Car, 1 Tracked Heavy Double Mortar OR 1 Hover Jeep with light mortar and 4 infantry TUs (1 regular, 2 tank hunters and 1 support). Total: 1025pts with the light mortar or 1125 with the heavy mortar or… All 10 TUs as two tank platoons: 5 M2A7 Blower Tanks (may include 1 Command Tank), and 2 M9A16 anti-artillery calliopes; 1 Crew Car, 1 Command Car, 1TU of tank hunters. Total: 2830pts. Add a Lt. to any of these detachments at 20pts. Treat this force - whatever option is selected - as a SINGLE detachment during play. Build a bigger force with an additional detachment and add a captain (40pts). To add a third detachment, pick one from the previous Lightning Division Detachment list and add a major (100pts). They are still using the older vehicles as backup... Big Detachment Cards:
Symbol of the Lightning Division (vehicle stencil)
Alternative Lightning Division vehicles from those in The Crucible
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