THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERS THE CRUCIBLE RULES SYSTEM HANDBOOK
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Points Costs Br54:200pts; Br59 tank: 310pts; Br66 Tank Destroyer: 350pts; Br57 calliope: 205pts; Br56 command with Sniper Pod: 280pts; Maniple Artillery: 120pts  Recovery Schlepper: 210pts (including Field Mechanic skill); Viking: 85pts; Viking with MLRS: 185pts. All Infantry: 40pts; Enhanced sniper: 240pts  Up to 2 additional sergeants could be purchased at 10pts each. The Thunderbolt Division are veterans: Major 8 (100pts), Capt 6 (40pts), Lt 4 (20pts), Sgt 2 (10pt). Either Colonel Chiro (260pts) can be used with anything other than a single detachment. If used Ernst or Erwin Chiro’s are: Command Material: When rolling for LP, roll 3d6 and pick the best two dice. Morale Officer: 50% Morale check becomes 25%. +1 to Morale QR to remain in play A Shaper of Men: Once per turn, select ONE TU and give it +1 QV for EVERYTHING until the end of the turn. Other Elite skills available: Field mechanic: If Schlepper TU is included and not destroyed, any Thunderbolt Vehicle TU may make a QR to repair any 1-4 minor damage result. Area Effect: Mortars and MLRS hit ALL targets within a blast radius: Point Blank/Close Range - see Supplement 5 Seeker Warheads: Mortars and MLRS may pick targets after firing - see Supplement 5 Sniper Pods: Enable ATGW’s to be Fire and Forget for vehicle firing and other friendly TUs or spotting for Mortars/MLRS or optional extra weapon - see Supplement 3 Enhanced Sniper: Superior firing; superior spotting for 2 targets he can see; better quality designation (+2) and harder to detect - see Supplement 5 Vehicle Buying Guide All vehicles are available from Brigade Infantry are Colonial Defence Forces available from GZG TU Cards: the Big Detachment Card in 15mm is the only resource currently available
The Thunderbolt Division - post 348TW
Scania MV Br66 Dragoon 2 Tank Destroyer with a 9cm Railgun and ATGW launcher. No Infantry can be carried. download PDF