THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERSTHE CRUCIBLE RULES SYSTEM HANDBOOK
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STOP PRESS: NEW UKRAINIAN ARMY HOLD THE SLAMMERS
They also fielded a command car, six combat car and a jeep, the latter holding a highly trained Sergeant (as insurance against officer losses!).The jeep spent most of the game flitting around the rear of buildings avoiding fire - though not entirely successfully…Turn OneInitiative was rolled and the Slammers two detachments moved second and fourth. Most of this time was spent manoeuvring and few shots were exchanges while the Slammers split into two flanks and prepared to try to use the road system to speed their progress. The New Ukrainians deployed infantry and consolidated their positions.Turn Two The NU stopped a Blower tank on the road with a shot that killed it's systems for a turn but aid for it with a Molot destroyed. The Slammers made a swing to the East and started to speed along in a flanking manoeuvre. Turn ThreeThe forces started exchanging vehicle kills, the Slammers lost a blower but managed to restart the stalled one. They also lost a combat car and another couple took weapon hits that denied them their use of their ADS - the anti-buzzbomb systems (Mike, the NU player, was counting on using the advanced buzzbombs carried by one of his infantry squads plus fitted to two of his three APCs to take out targets unimpeded and had chosen that system to damage when given the option).