THE OFFICIAL WEBSITE OF THE HAMMER’S SLAMMERS
THE CRUCIBLE RULES SYSTEM HANDBOOK
All shots and models by John Treadaway 23/10/13 - Click thumbnail to enlarge
Club Game at the Warlords in 15mm
A battle for the Dulwich City continues!
Turn two: The rolled initiative was similar to the first round but this time the
Sincanmo moved as dictated by the dice: ie first and last. They used missiles
on heavier Légère armour - the only way they could take out the tanks and
especially the tank destroyers that have a frontal Defensive Value of 10 (the
Sincanmo have few better weapons than their tribarrels and these only have a
Firepower of 3 against armour: if they hit, they'd have to roll a 7 on a 6 sided
dice to penetrate so… no joy there). But ATGW missiles go in through the top
armour which is, of course, weaker and the Légère lost some heavier vehicles.
They even lost a tank to a spirited technical that rushed past it and shot it in
the rear…
Longer range fire in the second round saw the Légère take out some of the
missile carrying lighter technicals with both main and secondary weapons (the
Panthère tank is not short of weaponry) but the new commander was
struggling to deploy his forces well: some of the ATGWs were now useless as
the Sincanmo targets were inside the minimum arming range. And, conversely,
some of the Federation buggies were outside of shoulder launched RPG
range. So poor judgement from a new real-world commander (ie the player:
both sides actually had Elite commanders on their play sheets helping with
Leadership points and initiative) who'd never used the force before, teamed
with poor dice throws did the Division no favours.
Turn three: The Sincanmo lost some more vehicles, including a heavier
armoured Hunchback - easy meat for the main gun on a Hadès Tank
Destroyer or missiles if they could get a lock. The Épée APCs with lighter
support weapons (but still nasty enough to shoot up technicals) tried to help
out the infantry who were moving to lower floors in the buildings just to get
better shots at some of the attacking vehicles but, by the end of turn three, the
Légère had lost enough vehicles in the armoured detachment - two tanks and
two tank destroyers (all but one of them to missile attacks) plus a missile jeep
and two remotes to force a morale check, having exceeded 50% casualties.
They rolled at the end of the turn, bowled a dismal two (as Veterans they
needed to make their Quality Roll: a 4 plus to stay and fight) and (what was
left of) the armour surrendered and - as their commander was by now dead -
the infantry and support vehicles volunteered to do likewise. The Sincanmo
Federation rode into town and took all of the flat screen TVs and iPads they
could lay their hands on…